Unity : Animate your character using Mecanim


In the Legacy animation system(Before unity 4.0),we used to manually write code to control the animation.We were either using a animation.CrossFade(); or animation.Play().After the advent of unity 4.0 ,things changed drastically(in a positive way).Unity introduced something called MECANIM.Mecanim, Unity’s uniquely powerful and flexible animation system, brings your human and non-human characters to life with incredibly … Continue reading Unity : Animate your character using Mecanim

Unity : Animate your character using Mecanim


In the Legacy animation system(Before unity 4.0),we used to manually write code to control the animation.We were either using a animation.CrossFade(); or animation.Play().After the advent of unity 4.0 ,things changed drastically(in a positive way).Unity introduced something called MECANIM. Mecanim, Unity’s uniquely powerful and flexible animation system, brings your human and non-human characters to life with … Continue reading Unity : Animate your character using Mecanim

Unity and C# :Memory Management and Garbage Collection


Memory management is the art and the process of coordinating and controlling the use of memory in a computer system.Memory management can be divided into three areas: Memory management hardware (MMUs, RAM, etc.); Operating system memory management (virtual memory, protection); Application memory management (allocation, deallocation, garbage collection).-MemoryManagement.orgUnity Supports automatic memory management,where you don't have to bother about your used assets/objects,Unity's mono … Continue reading Unity and C# :Memory Management and Garbage Collection