My First Game : Start to Store


It all started two months ago.....My ease for learning something new pushed me to start looking into Unity3D,One stop game engine with a motto of Develop once Deploy to anyThis part of my gaming life is called "WITH UNITY"Using Unity pro,i started learning the very basics.Each day it made me think,innovate and learn new concepts of game … Continue reading My First Game : Start to Store

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Unity : Animate your character using Mecanim


In the Legacy animation system(Before unity 4.0),we used to manually write code to control the animation.We were either using a animation.CrossFade(); or animation.Play().After the advent of unity 4.0 ,things changed drastically(in a positive way).Unity introduced something called MECANIM.Mecanim, Unity’s uniquely powerful and flexible animation system, brings your human and non-human characters to life with incredibly … Continue reading Unity : Animate your character using Mecanim

Unity : Animate your character using Mecanim


In the Legacy animation system(Before unity 4.0),we used to manually write code to control the animation.We were either using a animation.CrossFade(); or animation.Play().After the advent of unity 4.0 ,things changed drastically(in a positive way).Unity introduced something called MECANIM. Mecanim, Unity’s uniquely powerful and flexible animation system, brings your human and non-human characters to life with … Continue reading Unity : Animate your character using Mecanim

Unity and C# :Memory Management and Garbage Collection


Memory management is the art and the process of coordinating and controlling the use of memory in a computer system.Memory management can be divided into three areas: Memory management hardware (MMUs, RAM, etc.); Operating system memory management (virtual memory, protection); Application memory management (allocation, deallocation, garbage collection).-MemoryManagement.orgUnity Supports automatic memory management,where you don't have to bother about your used assets/objects,Unity's mono … Continue reading Unity and C# :Memory Management and Garbage Collection