What’s new in Unity 5


Unity 5.0 is our biggest and boldest release ever. Powerful new features in Unity 5 include:The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.Real-time Global Illumination, built on Geomerics Enlighten technology.The Audio Mixer, to massively improve audio in your game.HDR Reflection Probes to enhance visual fidelity.PhysX 3.3 to … Continue reading What’s new in Unity 5

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Gaming : Anti-Aliasing Techniques


Recently,I was learning CocosSharp.It is a game engine which provides technology for making cross-platform games.As soon as you hit the first line of code, you see this`application.PreferMultiSampling = false;`Ok,I see that there is an application object and you are setting its property PreferMultiSampling of type boolean to false.But why should we do this ?MultiSampling is … Continue reading Gaming : Anti-Aliasing Techniques

Gaming , C# : Come..Fall in Love with CocosSharp


You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete. -Richard Buckminster FullerReality Check Every game development engine or framework has its own bottlenecks and difficulties.Especially, when it comes to 2D game development,the difficulties increase.You have to take care of performance,mobile device hardware,device resolution etc.There … Continue reading Gaming , C# : Come..Fall in Love with CocosSharp