What’s new in Unity 5


Unity 5.0 is our biggest and boldest release ever. Powerful new features in Unity 5 include:The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.Real-time Global Illumination, built on Geomerics Enlighten technology.The Audio Mixer, to massively improve audio in your game.HDR Reflection Probes to enhance visual fidelity.PhysX 3.3 to … Continue reading What’s new in Unity 5

Gaming : Anti-Aliasing Techniques


Recently,I was learning CocosSharp.It is a game engine which provides technology for making cross-platform games.As soon as you hit the first line of code, you see this`application.PreferMultiSampling = false;`Ok,I see that there is an application object and you are setting its property PreferMultiSampling of type boolean to false.But why should we do this ?MultiSampling is … Continue reading Gaming : Anti-Aliasing Techniques

Talk : Best Practices in Game Development


This December 14th, I was invited to present and talk on Best practices in Game Development at VideoGameFest by Dumadu Games. Here's the Invite mailed to all the GameDev  I also spoke about performance optimization Tips and Tricks Catch my session -Best practices in Game Development at 7PM today at #VGFBengaluru #videogamefest #gamedev #mvpbuzz #fb— Vidyasagar Mac (@iAmVMac) December 14, 2014My talk on … Continue reading Talk : Best Practices in Game Development

HTML5,Javascript : Game engines and tools


HTML5 game enginesThe following are few examples of game engines implemented with HTML5 and JavaScript:Construct 2: One of the first WebGL enabled HTML5 game engines. Exports purely to HTML5 and JavaScript. Uses Canvas only and is extensible with JavaScript plugins.Isongenic Engine: One of the most promising engines out there today. Massively multiplayer networking built in, … Continue reading HTML5,Javascript : Game engines and tools

Gaming , C# : Come..Fall in Love with CocosSharp


You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete. -Richard Buckminster FullerReality Check Every game development engine or framework has its own bottlenecks and difficulties.Especially, when it comes to 2D game development,the difficulties increase.You have to take care of performance,mobile device hardware,device resolution etc.There … Continue reading Gaming , C# : Come..Fall in Love with CocosSharp