Unity : Animate your character using Mecanim


In the Legacy animation system(Before unity 4.0),we used to manually write code to control the animation.We were either using a animation.CrossFade(); or animation.Play().After the advent of unity 4.0 ,things changed drastically(in a positive way).Unity introduced something called MECANIM. Mecanim, Unity’s uniquely powerful and flexible animation system, brings your human and non-human characters to life with … Continue reading Unity : Animate your character using Mecanim