Gaming : Anti-Aliasing Techniques


Recently,I was learning CocosSharp.It is a game engine which provides technology for making cross-platform games.As soon as you hit the first line of code, you see this`application.PreferMultiSampling = false;`Ok,I see that there is an application object and you are setting its property PreferMultiSampling of type boolean to false.But why should we do this ?MultiSampling is … Continue reading Gaming : Anti-Aliasing Techniques

Talk : Best Practices in Game Development


This December 14th, I was invited to present and talk on Best practices in Game Development at VideoGameFest by Dumadu Games. Here's the Invite mailed to all the GameDev  I also spoke about performance optimization Tips and Tricks Catch my session -Best practices in Game Development at 7PM today at #VGFBengaluru #videogamefest #gamedev #mvpbuzz #fb— Vidyasagar Mac (@iAmVMac) December 14, 2014My talk on … Continue reading Talk : Best Practices in Game Development

LEVEL UP Ep .02 – Habitat’s Charles Cox, Founder of 4gency


//channel9.msdn.com/Shows/Level-Up/Episode-2-Habitats-Charles-Cox-Founder-of-4gency/playerLevel Up is a show devoted to game development. Each show will recap current news and events in gaming, deep dive with a game industry insider, and cover tips for programming or finding resources to help you with game construction. We would love to hear from you with feedback or suggestions for what you would … Continue reading LEVEL UP Ep .02 – Habitat’s Charles Cox, Founder of 4gency

HTML5,Javascript : Game engines and tools


HTML5 game enginesThe following are few examples of game engines implemented with HTML5 and JavaScript:Construct 2: One of the first WebGL enabled HTML5 game engines. Exports purely to HTML5 and JavaScript. Uses Canvas only and is extensible with JavaScript plugins.Isongenic Engine: One of the most promising engines out there today. Massively multiplayer networking built in, … Continue reading HTML5,Javascript : Game engines and tools