Recently,I was learning CocosSharp.It is a game engine which provides technology for making cross-platform games.As soon as you hit the first line of code, you see this`application.PreferMultiSampling = false;`Ok,I see that there is an application object and you are setting its property PreferMultiSampling of type boolean to false.But why should we do this ?MultiSampling is … Continue reading Gaming : Anti-Aliasing Techniques
Month: December 2014
Chit-Chat with Shrey from Gaming Central on Gaming in India at Game Hack Launch by Reliance Games in association with Intel , Gaming Central etc
This December 14th, I was invited to present and talk on Best practices in Game Development at VideoGameFest by Dumadu Games. Here's the Invite mailed to all the GameDev I also spoke about performance optimization Tips and Tricks Catch my session -Best practices in Game Development at 7PM today at #VGFBengaluru #videogamefest #gamedev #mvpbuzz #fb— Vidyasagar Mac (@iAmVMac) December 14, 2014My talk on … Continue reading Talk : Best Practices in Game Development
"It all started a year and half ago". These were the words which i spoke yesterday at TechEdIndia 2014. But my gaming life started at Microsoft DevCamps last november when i met Sandeep Alur and Ujjwal kumar - My Mentor,Guide and Guru. Their guidance and support is never forgetting. I should also thank each and everyone who … Continue reading Never ending love for ‘Game’ – A moment to cherish
These days, i am in deep love with Microsoft's F# language and Apple's Swift language.F# on one side has picked the good parts from Functional languages like ML and oCaml + Imperative languages / Object-Oriented language like C#. Swift on the other end is a multi-paradigm languages picking language ideas from Objective-C, Rust, Haskell, Ruby, … Continue reading Functional Vs Imperative language paradigms
//channel9.msdn.com/Shows/Level-Up/Episode-2-Habitats-Charles-Cox-Founder-of-4gency/playerLevel Up is a show devoted to game development. Each show will recap current news and events in gaming, deep dive with a game industry insider, and cover tips for programming or finding resources to help you with game construction. We would love to hear from you with feedback or suggestions for what you would … Continue reading LEVEL UP Ep .02 – Habitat’s Charles Cox, Founder of 4gency
HTML5 game enginesThe following are few examples of game engines implemented with HTML5 and JavaScript:Construct 2: One of the first WebGL enabled HTML5 game engines. Exports purely to HTML5 and JavaScript. Uses Canvas only and is extensible with JavaScript plugins.Isongenic Engine: One of the most promising engines out there today. Massively multiplayer networking built in, … Continue reading HTML5,Javascript : Game engines and tools
Introduction : "This is impossible !!!!" . GET verb can take request parameters only from the query strings (name/value pairs) and it has a limitation in length. If the URL is too long, the web server fails with the 414 Request-URI Too Long HTTP status code. The only alternative to pass a complex object or to … Continue reading C#,Web API : HTTP GET with a request body