Unity 5.0 is our biggest and boldest release ever. Powerful new features in Unity 5 include:The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.Real-time Global Illumination, built on Geomerics Enlighten technology.The Audio Mixer, to massively improve audio in your game.HDR Reflection Probes to enhance visual fidelity.PhysX 3.3 to … Continue reading What’s new in Unity 5
Category: unity
The new UI system is leaps ahead of the the old, it’s easy it is to build what you want and do it quickly with little or no coding necessary. Get all this out of the box:Fast and flexible workflowsLow memory allocations and high performanceEasy multiplatform deploymentUnique animation capabilitiesFEATURESNew UI System: Design UIs for your … Continue reading Unity 4.6 UI
A small Intro to Ad Mediation
Windows ad mediation, a simple solution designed to help Windows Phone developers manage multiple in-app advertising SDKs. All you need to do is insert the ad mediation code into your app, select the ad networks you want to include, choose your base configuration in Dev Center and submit your app update to the Store (app update is required upon initial mediation integration only).
Windows ad mediation will help you:
- Increase ad revenue through higher fill rates
Tailor ad experiences based on market-specific dynamics, using different ad SDKs
Dynamically optimize ad configuration to drive the highest yieldAdditional links to understand and learn about Ad Mediation
A very nice blog on using Ad Mediation in Unity 3D.
Unity coding with Microsoft platform services
Ad Mediation in unity 3D Windows Phone 8/8.1 Games or Apps
The Ad Mediator aims to maximize your revenue and improves the monetization by making sure you are always showing a live ad with higher fill rates. This extension enables different ad network solutions into a single project.
Mediation is a technique that enables your apps or games to use multiple Ad-networks. This means, your app will make a call to one ad control, and if that ad control cannot serve an ad, the app will then call a second ad control, then a third, and so on depends on your logic.
The new ad mediation control for windows phone 8 provides a simple way to implement this capability. It offers a wide range of advantages over sticking with a single ad network, giving you control to integrate multiple Ads Networks and optimize them based on performance.
The highest revenue return can be…
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We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3.-Unity3dWhat are windows Universal Apps?At //Build 2014,Microsoft launched this new feature where you DEVELOP ONCE for all windows devices using a unified Windows runtime and VS tools that allow you to both support experiences unique … Continue reading Gaming : Windows Universal Apps with Unity
We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3. -Unity3d What are windows Universal Apps? At //Build 2014,Microsoft launched this new feature where you DEVELOP ONCE for all windows devices using a unified Windows runtime and VS tools that allow you to both … Continue reading Gaming : Windows Universal Apps with Unity
“Premature optimization is the root of all evil.”― Donald Ervin Knuth, Art of Computer Programming, Volume 1: Fundamental AlgorithmsOptimization is a term which is familiar to any developer. Game developers are more aware of this because of three reasons, They realize the importance only at the fag end of game development. They see this as a game-specific … Continue reading Unity and C# : Performance Optimisation tips
“Premature optimization is the root of all evil.” ― Donald Ervin Knuth, Art of Computer Programming, Volume 1: Fundamental Algorithms Optimization is a term which is familiar to any developer. Game developers are more aware of this because of three reasons, They realize the importance only at the fag end of game development. They see this as … Continue reading Unity and C# : Performance Optimisation tips
On May 28th of this year,I was fortunate and privileged to attend Unity3d Porting Labs held at Microsoft India,Signature building,Bangalore.This was an event targeting gameDev and hosted mainly for India Gamers Community members . The event had sessions by Microsoft,Dumadu Games and Intel.Session 1: Unity3d Games Targeting Windows Phone and Windows Store Speaker : Ujjwal Kumar (Tech Evangelist,Microsoft)- Blog Takeaways … Continue reading Unity : Porting labs – Takeaways