Unity and C#: Game Loop (Awake,Start,Update)


Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user's input or lack thereof. Every game must and should have a game loop because a game must continue regardless of a user;s input. In this article i will be talking about … Continue reading Unity and C#: Game Loop (Awake,Start,Update)