Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user's input or lack thereof. Every game must and should have a game loop because a game must continue regardless of a user;s input. In this article i will be talking about … Continue reading Unity and C#: Game Loop (Awake,Start,Update)
Tag: learn unity2d
Scripting is an essential ingredient in all games. Even the simplest game will need scripts to respond to input from the player and arrange for events in the gameplay to happen when they should. -Unity3D Everything in unity3D is a GameObject. We first start building a game by setting the sprites (2D) / 3D models … Continue reading Unity and C# : Learn Scripting
Unity is a 3D engine, right? Not quite – now it’s more. It comes with a dedicated and streamlined 2D workflow. With the release of 4.3,unity added the in-house 2D platform for game development. I started searching for tutorials and documentation to understand what is different in 2D development compared to Unity 3D development? As 2D … Continue reading Unity: Learn 2D Game Development